About Me
I'm a UX Designer who started as an artist and ended up with a Computer Science degree, which means I can sketch an idea, test it with users, build it in Unity, and still talk code with engineers. My work lives at the intersection of creative intuition and technical feasibility.
Work Experience
UI Designer
- Collaborate with dev team to redesign UI/UX for "Spatoo jr," a 3D space shooter game
- Lead design from concept sketches to hi-fi mockups based on research and team feedback
- Implement final designs in Unity and work with programming team to tweak C# scripts, ensuring seamless integration into the staging version of the game
Freelance Visual Designer
- Created 30+ high-impact graphics and thumbnails for YouTube channels, consistently meeting tight deadlines often within 1-2 days to support timely content launches and client marketing goals
- Delivered a wide range of design solutions including logos, posters, illustrations, and concept sketches tailored to client brand identity and project requirements
Graphic Design Lead
- Designed compelling posters and digital graphics for promotional events, achieving a 13% increase in click-through rates on advertised links through targeted visual communication
- Collaborated closely with sales and event teams to align visual materials with promotional strategy, enhancing event visibility and supporting cross-functional event coordination
Background
I'm a UX Designer with a unique interdisciplinary background rooted in visual arts, trained in Computer Science, and now focused on Human-Centered Design. This combination allows me to navigate comfortably between creative, technical, and business conversations, ensuring my designs are not only intuitive but also feasible to build and aligned with project goals.
Recent projects include CitySense, a civic transparency platform where I contributed to a 10-day field study with NYC residents, translating research insights into design decisions that make underground infrastructure visible and trustworthy. For HCIdea, I co-designed an AI-assisted ideation tool that received an 86.25 SUS score after usability testing, helping students overcome decision paralysis in their projects. Currently, I'm working as a UI Designer for Spatoo jr, a 3D space shooter where I lead design from concept sketches to Unity implementation, collaborating directly with developers to refine C# scripts and ensure seamless integration.
My approach balances research rigor with creative intuition, whether conducting user interviews, prototyping in Figma, or sketching concepts, I focus on solutions that are both human-centered and practically executable.